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1. [Proposal] Make guns continue firing at previous target after reload - in Assembly Hall [original thread]
- by Aron Palatine - at 2009.05.11 18:19:00
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2. Stealth Bombers II - A new focused role - in Test Server Feedback [original thread]
Look, here's what we need; Goal of the thread: To evaluate the proposed changes, provide constructive feedback, based on the Stealth Bomber class of frigates. How do we do that? Here's how: -What is the intended role of this ship? -Chronotis "We a...
- by Aron Palatine - at 2009.03.31 08:28:00
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3. Stealth Bombers II - A new focused role - in Test Server Feedback [original thread]
Edited by: Aron Palatine on 31/03/2009 05:43:41 TL: DR Make cruiser and battleship variant stealth bombers, drop the missiles and go with just bombs on the frigates. Going with a destroyer wouldn't be enough. EHPs of a destroyer is still to...
- by Aron Palatine - at 2009.03.31 05:38:00
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4. A Guide to Scan Probing in Revelations - in Ships and Modules [original thread]
I'm not sure why either, but when the range of your target increases, the max deviation decreases... kind of illogical I think. My code is below, in edited c/p from excel: Max Scan Deviation -8.8km =200km*((0.6*(1.342pts^2))-(1.6*1.342pts)+1)*(1-...
- by Aron Palatine - at 2008.04.15 07:42:00
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5. A Guide to Scan Probing in Revelations - in Ships and Modules [original thread]
I'm trying to run the math on these scan probes. Here's something I think I've found that may be wrong. Feel free to point me to an updated posting if this is out of date, edited or I'm otherwise being blind... [Contact me VIA evemail please, I ca...
- by Aron Palatine - at 2008.04.15 07:19:00
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6. Jump Bridges(or: Why am I wasting so many hours doing the same thing?) - in Test Server Feedback [original thread]
Originally by: Stuffandco Originally by: Aron Palatine Next logistics problem: Fueling 50,000 POSs every week. How about cuting the amount of POS your alliance owns and bend your empire to less solar systems as you don't really...
- by Aron Palatine - at 2008.01.09 01:16:00
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7. Jump Bridges(or: Why am I wasting so many hours doing the same thing?) - in Test Server Feedback [original thread]
With as many of these jumpbridges that are in game I'm suprise you can't just look at the 3+ dozen of them that are broken every down time to try to replicate said issue... With as long as it's been an issue, I'm still suprised it is. Well, pro...
- by Aron Palatine - at 2008.01.08 01:12:00
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8. Idea: Manual Flying - in Player Features and Ideas Discussion [original thread]
Please dig a little in this forum... This idea has been suggested some 50k times.
- by Aron Palatine - at 2007.04.09 22:21:00
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9. Missile Launcher why not visible? - in Player Features and Ideas Discussion [original thread]
Edited by: Aron Palatine on 09/04/2007 22:14:20 I think it might worth mentioning that I read in my EVE-O mag a couple issues back that with the new models and graphics update that is in production, CCP is adding more high slot module represen...
- by Aron Palatine - at 2007.04.09 22:18:00
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10. Ammatar Faction ships - (very thought out) - in Player Features and Ideas Discussion [original thread]
I've no opinion to the new Matar/Amarr ships myself, as I'm Gal/Caldari myself, however... 10 Freek'n Cool Points to the OP for such an awsome post. Very we'll thought out and presented. We need more suggestions like this.
- by Aron Palatine - at 2007.04.07 08:49:00
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11. ORE Refining Ship - in Player Features and Ideas Discussion [original thread]
Edited by: Aron Palatine on 05/04/2007 06:34:47 I would dig the dev blog link out and give it to you guys, but I'm not awake enough to even remember the dev blog it was mentioned in. I do remember it was said something like: ORE is building ...
- by Aron Palatine - at 2007.04.05 06:37:00
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12. Ship Crews (They're Here, They're Real, get Over it) - in Player Features and Ideas Discussion [original thread]
lol, again Raven415 I disagree with you. Here's my feelings on Crews; Small numbers would be better, easier to maintain, and understand. I would be extremely disappointed if you couldn't keep crew, and *have them gain exp*. It would really make yo...
- by Aron Palatine - at 2007.04.05 06:27:00
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13. A simple Interface improvement for Combat [with pictures] - in Player Features and Ideas Discussion [original thread]
I dug this suggestion out of page 6, because it's really that awsome. Really, it's that awsome.
- by Aron Palatine - at 2007.04.05 05:59:00
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14. Thoughts on targetable modules... - in Player Features and Ideas Discussion [original thread]
Originally by: raven415 some good ideas in it only thing i see wrong is it supports goons play style so your only planning for yourself ROFL - that's all I have to say about that utterly outragous post. More to the point of the thread...
- by Aron Palatine - at 2007.04.05 05:54:00
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15. players want t2 BPO's - in Player Features and Ideas Discussion [original thread]
I saw a good suggestion to allow manufacture peps to customize thier gear with specific upgrages. Say, faster repair time on the armor reps or longer flight times on the missles, etc. That way they could *make* something that is going to be worth ...
- by Aron Palatine - at 2007.04.03 07:14:00
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16. A simple Interface improvement for Combat [with pictures] - in Player Features and Ideas Discussion [original thread]
Damn fine idea. /signed
- by Aron Palatine - at 2007.03.26 04:06:00
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17. Drones; Time to overhaul the actual physical drones? - in Player Features and Ideas Discussion [original thread]
Damn, well done. I like the idea, and it allows us a whole new marketing type... Drone/Fighter Mods much like the new Rigs are of today.
- by Aron Palatine - at 2007.03.26 03:58:00
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18. drones - in Player Features and Ideas Discussion [original thread]
I agree, afk missions are bad :( However, if we were to use this idea like the OP said and use a button, the button could be a "Non-Repeat" and thus, require your attention to keep them following your commands, say... every 30 mins? or some reason...
- by Aron Palatine - at 2007.03.26 03:53:00
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19. Skill Training, Out With Levels - in Player Features and Ideas Discussion [original thread]
Just a quick idea, Imagine with me... any skill with 256,000 skpts at lvl 5. Skill training would be changed to a % of those 256k skpts, instead of level 1,2,3,4,5. The time it would take to go from a 0 to 256k is still the same but now it's just ...
- by Aron Palatine - at 2007.03.26 03:50:00
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20. Remove horizontal and vertical lines on targeted items. - in Player Features and Ideas Discussion [original thread]
Edited by: Aron Palatine on 12/12/2006 02:26:06 /signed Please, please remove these extra lines. They do nothing to help locate the targets, and only serve to further clutter an otherwise beautiful picture.
- by Aron Palatine - at 2006.12.12 02:26:00
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